A downloadable game

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The village has been terrorized by monsters for ages.

It is up to you, o' wandering bard, to save the villagers and earn your keep.

(made for Godot Wild Jam #68)

-------------------------

Credits

Design - Christian Haag-Fernandez (@Fernsssssss), @MrRan, Zachary Snader

Code - Christian Haag-Fernandez (@Fernsssssss), @MrRan

Art - Zachary Snader

Writing - Zachary Snader

Music - Kolya Hein

SFX - Austin Blackwell

~ Additional Art Sources ~

* Forge background by ChipPlays on reddit: https://www.reddit.com/r/PixelArt/comments/pb5fdz/a_workstation_for_a_game_im_wo...

* Ducky by @DevHive: https://devhive.itch.io/ducky-old

* Assorted royalty-free works that we forgot to attribute before bringing them into the project and have since lost the original credits for (sorry / thank you to those creators)

~ Special Thanks ~

* All of our families for putting up with us while we make video games

* Kati Baker and the rest of the Godot Wild Jam team

* Matt Wesdock

* Game Audio Colorado, and a bonus thank you for Sabrina Fedele

* Colorado Springs Game Developers

* GameDevDrinkUp Denver

~~~ Florfin, you will never be forgotten ~~~

Download

Download NowName your own price

Click download now to get access to the following files:

lofibeatstoslaymonstersto-linux.zip 58 MB
lofibeatstoslaymonstersto-mac.zip 84 MB
lofibeatstoslaymonstersto-win.zip 61 MB

Development log

Comments

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(+1)

There's some interesting ideas here.  I like the chill vibes and hitting different body parts was a neat idea.  Combat felt a bit simple and I couldn't figure it out.  Forging was fun but it took me a while to get into the rhythm of it.

(+1)

Hey what's good Ryan, thanks so much for playing the game! Appreciate the feedback. We ran into constraints getting the combat systems to play well together. Lesson learned on my end: spend a little extra time on pre-pro at the start of a jam to make sure you aren't expanding scope down the line.

Kinda difficult because there's a bit of a chicken and egg challenge there.. you don't know the full scope of the solution until understanding the full scope of the issue, that sort of thing. Great feedback all the same.

And similarly with the rhythm, we basically got that working right at the end of our submission. That's why we submitted right at the deadline :D not ideal! but at least you were able to get into the rhythm, awesome to hear.

(1 edit)

Hey all! If you're having issues playing the game on Mac, please follow these steps (h/t @DennisMagnusson):

1. open the game

2. go to Settings -> Security settings

3. press "Open Anyway" from inside the settings

The game should work afterwards, but if you're still having issues please let us know.